Tuesday, November 24, 2015

#26 2013-02-15 04:37:27 pm

Shane Stanley
From: Australia
Registered: 2002-12-07
Posts: 4409

Re: SKProgressBar 1.0, a fully scriptable progress bar

flex20 wrote:

Unless, I really misunderstand what you are saying (and that's a very distinct possibility), I think that what I've done is in fact equivalent to retyping the whole code.  Please comment if you think I'm wrong

No, that sounds right. But the old app's terminology was being accessed somewhere...

Shane Stanley <sstanley@myriad-com.com.au>



#27 2013-02-15 05:39:08 pm

Adam Bell
From: Nova Scotia, Canada
Registered: 2005-10-04
Posts: 4649

Re: SKProgressBar 1.0, a fully scriptable progress bar

At some point Stefan, I'm hoping there will be a link to disk image download with the latest application version, the read me document and a sample script that works without any editorial repairs. Without that, you'll be deluged with emails when it doesn't work for new users.

For now, the best bet is to go to post #1 and download SKProgressBar 1.0 which after unpacking is a dmg. Remove the Readme and Script files, but not the application and eject the dmg.

Then go to post #7 and download SKProgressBar 1.0.1. Now you can compile the script. In the script, you may find the word (old) in several places. Remove those and recompile. Now you're good to go.

iMac & MBP both running OS X 10.10.x



#28 2013-10-16 09:45:30 am

Registered: 2005-07-18
Posts: 26

Re: SKProgressBar 1.0, a fully scriptable progress bar

I know this is kinda old, but I just wanted to say thanks. This is awesome. I added it to an ancient script that I am updating and it saved me a ton of work.



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