Wednesday, May 4, 2016

#26 2013-02-15 04:37:27 pm

Shane Stanley
Member
From: Australia
Registered: 2002-12-07
Posts: 4597

Re: SKProgressBar 1.0, a fully scriptable progress bar

flex20 wrote:

Unless, I really misunderstand what you are saying (and that's a very distinct possibility), I think that what I've done is in fact equivalent to retyping the whole code.  Please comment if you think I'm wrong

No, that sounds right. But the old app's terminology was being accessed somewhere...


Shane Stanley <sstanley@myriad-com.com.au>
www.macosxautomation.com/applescript/apps/

Offline

 

#27 2013-02-15 05:39:08 pm

Adam Bell
Administrator
From: Nova Scotia, Canada
Registered: 2005-10-04
Posts: 4653

Re: SKProgressBar 1.0, a fully scriptable progress bar

At some point Stefan, I'm hoping there will be a link to disk image download with the latest application version, the read me document and a sample script that works without any editorial repairs. Without that, you'll be deluged with emails when it doesn't work for new users.

For now, the best bet is to go to post #1 and download SKProgressBar 1.0 which after unpacking is a dmg. Remove the Readme and Script files, but not the application and eject the dmg.

Then go to post #7 and download SKProgressBar 1.0.1. Now you can compile the script. In the script, you may find the word (old) in several places. Remove those and recompile. Now you're good to go.


iMac & MBP both running OS X 10.10.x

Offline

 

#28 2013-10-16 09:45:30 am

jswingchun
Member
Registered: 2005-07-18
Posts: 26

Re: SKProgressBar 1.0, a fully scriptable progress bar

I know this is kinda old, but I just wanted to say thanks. This is awesome. I added it to an ancient script that I am updating and it saved me a ton of work.

Offline

 

#29 2016-01-15 04:06:38 am

StefanK
Member
From: St. Gallen, Switzerland
Registered: 2006-10-21
Posts: 11269
Website

Re: SKProgressBar 1.0, a fully scriptable progress bar

I update the app to version 1.1 . It uses now ARC and is compatible from 10.7 to 10.11

SKProgressBar 1.1


regards

Stefan

Offline

 

#30 2016-01-15 04:39:42 am

DJ Bazzie Wazzie
Member
From: the Netherlands
Registered: 2004-10-20
Posts: 2430

Re: SKProgressBar 1.0, a fully scriptable progress bar

Nice Stefan and timing couldn't be better cool. I saw in some post people in doubt of using SKProgressIndicator solely based on the fact it hasn't been updated in a while.

Last edited by DJ Bazzie Wazzie (2016-01-15 05:43:59 am)

Offline

 

#31 2016-01-15 04:41:13 am

StefanK
Member
From: St. Gallen, Switzerland
Registered: 2006-10-21
Posts: 11269
Website

Re: SKProgressBar 1.0, a fully scriptable progress bar

DJ Bazzie Wazzie wrote:

timing couldn't better. I saw in some post people in doubt of using SKProgressIndicator solely based on the fact it hasn't been updated in a while.

Actually that's the reason why I updated it wink


regards

Stefan

Offline

 

#32 2016-01-16 07:15:04 pm

JMichaelTX
Member
From: Houston, TX (The Woodlands)
Registered: 2014-07-12
Posts: 121

Re: SKProgressBar 1.0, a fully scriptable progress bar

StefanK wrote:

I update the app to version 1.1 . It uses now ARC and is compatible from 10.7 to 10.11

SKProgressBar 1.1

Thanks for the update.  It is very good to know that it is compatible with Yosemite and El Capitan.
Do you expect it to be compatible beyond 10.11?

May I suggest that you include the following in your zip file:
- The demo script that you have at the top of this thread. 
- A demo that works with other apps
- A ReadME that provides basic install and usage instructions

If I am going to use this, and distribute with my scripts, I don't want to point the recipients to this thread, which could raise a lot of questions and cause confusion among  users who just use AppleScripts, as opposed to develop them.

Thanks.


MBP-15R, Early 2013 (& others)
Mac OS X Yosemite (10.10.5)

Offline

 

#33 2016-01-16 07:31:12 pm

JMichaelTX
Member
From: Houston, TX (The Woodlands)
Registered: 2014-07-12
Posts: 121

Re: SKProgressBar 1.0, a fully scriptable progress bar

StefanK wrote:

I update the app to version 1.1 . It uses now ARC and is compatible from 10.7 to 10.11

SKProgressBar 1.1

I'm seeing a number of commands in the scripting dictionary with "(old)".  There was some discussion above about removing these.  So should these "(old)" commands be avoided?

SKProgressBar 1.1 Scripting Dictionary wrote:

increment(old) method : Advances the progress bar of a determinate progress indicator by the specified amount.
increment(old) Progressbar : the progress bar passed to the command
by: real : the specified amount.
startAnimation(old) method : Starts the animation.
startAnimation(old) Progressbar : the progress bar passed to the command
stopAnimation(old) method : Stops the animation.
stopAnimation(old) Progressbar : the progress bar passed to the command


MBP-15R, Early 2013 (& others)
Mac OS X Yosemite (10.10.5)

Offline

 

#34 2016-01-16 08:58:09 pm

DJ Bazzie Wazzie
Member
From: the Netherlands
Registered: 2004-10-20
Posts: 2430

Re: SKProgressBar 1.0, a fully scriptable progress bar

JMichaelTX wrote:

So should these "(old)" commands be avoided?

Yes.

Stefan did not only changed names in updates but also AE code. So when an old script is re-opened with script editor and SKProgresssIndicator is updated meanwhile the user doesn't see raw event code.

Offline

 

#35 2016-01-17 02:17:15 am

StefanK
Member
From: St. Gallen, Switzerland
Registered: 2006-10-21
Posts: 11269
Website

Re: SKProgressBar 1.0, a fully scriptable progress bar

JMichaelTX wrote:

There was some discussion above about removing these.  So should these "(old)" commands be avoided?

If you've never used SKProgressBar before the issue doesn't affect you at all. just use the "new" commands.

Last edited by StefanK (2016-01-17 02:18:18 am)


regards

Stefan

Offline

 

Board footer

Powered by FluxBB

[ Generated in 0.030 seconds, 12 queries executed ]

RSS (new topics) RSS (active topics)