hmm…it worked, lol. normally should the scripts be set to 8 not 16 when they are made? thanks by the way
Well, see, I’m not completely sure about this. Taking a look inside my projects folder:
Script for WingNuts 2.0.4 update: “No explicit file encoding”
Script for super-secret internal tool: “No explicit file encoding”
Brand-new project: “No explicit file encoding”
Your scripts that compile: “UTF-8”
Curiouser and curiouser. Changing the system localization doesn’t seem to affect it (not that Xcode seems to be localized, but still).
weird. thanks for your help!
ok so i just opened it up and got this error when building, i took a screenshot cuz there are lots of things there…
Er, that’s right. Sorry for the misinformation.
hhas has previously said this:
For many people (English, at least), that would mean Mac OS Roman encoding.
what about this error?
Is your machine Intel-based or PowerPC?
powerpc
I believe that PowerPC-based machines can not currently build Universal Binaries. Try Disabling the Intel (i386) architecture option for your target. (Xcode’s Project menu > Edit Active Targer ‘Target Name’; Build tab, Architectures collection; Click Architectures and press the edit button.)
wow, i never set it to build universal binaries, thats weird, but it worked, thanks.
Bruce Phillips:Is your machine Intel-based or PowerPC?
fiftyfour123:powerpc
I believe that PowerPC-based machines can not currently build Universal Binaries. Try Disabling the Intel (i386) architecture option for your target. (Xcode’s Project menu > Edit Active Targer ‘Target Name’; Build tab, Architectures collection; Click Architectures and press the edit button.)
I’m on PowerPC and can build universal binaries just fine, unless I’m misreading something… (I.E-> My completed apps show ‘universal binary’ when you use get info on them.)
As for the problem you were having at the start of this thread… I had that happen once or twice, and the only reliable cure was to delete and retype the offending line, and one or two around it.
I have previously had similar to this when working in objective-c.
A project had been created with frameworks from before Intel.
When the project was compiled for intel/ppc it threw errors similar to those you are experiencing.
A new install of xcode made available intel frameworks.
The project would not compile until the frameworks were removed from the project and replaced with the inte/ppc frameworks.
Could any of this apply to your project?
Regards
Terry
i’m not really sure. its just weird how it got set to build universal binaires by iteself…
I’m on PowerPC and can build universal binaries just fine, unless I’m misreading something…
I had heard of some problems before, but maybe that was with debugging; Regardless, I think I’ll edit that.
Looking at the build errors, though, you can see that the errors mention incorrect architectures while linking the i386 binary.
wow, i never set it to build universal binaries
It’s on by default, now.