I wrote my first app, a simple build off an applescript that I wrote a while back
my app is used to generate the specific folder structure for a server based on user input
all works well on my machine at home, but when I take it to work, launching the app does nothing
I posted my files on a ftp site, if anyone would be willing to download and help figure out why… like I said, it’s my first app, and I could be missing something simple
files can be downloaded using ftp software from:
get the “FolderGenerator.sit” file
any help would be appreciated
Your app won’t even build on my machine, but I didn’t pursue the failure.
I would center in the third advice mentioned in the previous URL, as this smells to a permissions issue with the “.sit” file (if so, the extra advice would be upgrading StuffIt in the machines using 10.0.0).
Seems that we’re missing the “FGI.icns” file, but we can rescue it from the “executable” inside the build/debug dir. Once “rescued”, deleted from the xcode project and re-added, it will build fine, and the resulting executable will work fine.
well… to prove my lack of knowledge in Xcode, i had no idea about setting Active Build Configuration to release
I’m going to try that and take my app to work to see if it runs now, which it most likely will-I’ll keep you posted on the outcome
thanks for the help