Why, Mickey?
Imagine pidge wants to make some kind of game - where’s the problem then with buttons showing a symbol?
@pidge: If you want to be more flexible in your user interface design I recommend having a look at AppleScript Studio/Xcode. Then almost ‘everything’ is possible (though I agree with Mickey, that it is important to keep Apples UI Guidlines in mind).
Was really just tinkering with this! For pure Novelty Value only.
I’m sure apple don’t have to worry about my scripts destroying the credability of there user interface.
Just wondering what the limitations were of the dialog button…
And a bit of a learning curve for me aswell.
Had a quick look at Applescript studio but thought i’d get to grips with just the “Applescript” part of it first…
I don’t imagine anything except “this is a script”, since he doesn’t use the word “game” anywhere. As 99.99999999999% of scripts are not games, and AppleScript makes an awful game language in the first place, it is MORE than reasonable to assume, lacking any evidence to the contrary, that we’re not talking about games.
Therefore:
A smiley face button on a dialog box tells the user absolutely nothing about the consequences of pressing the button. That’s why I said what I said.