i have a couple of indesign scripts and would like to write a gui for them.
my idea was that i should have a controller.scpt to control the gui, and to load and run all the, so to say, sub-scripts when needed. i’d also like to have a progress indicator, and this is where my problem begins.
below is the basic idea of the whole:
on clicked theObject if name of theObject is "doItAllButton" then runMe(window "mainWIn") of (load script of file (((path to me) as string) & "Contents:Resources:Scripts:doItAll.scpt")) end if end clicked
on runMe(controller) tell application "Adobe InDesign CS2" tell controller to set maximum value of progress indicator "progInd" to count of every story of active document repeat with i from 1 to count of every story of active document --do the whole stuff here tell controller to set content of progress indicator "progInd" to i end repeat end tell end runMe
the problem i seem quite unable to solve on my own is this:
- the “tell controller…” can’t be nested inside “tell application “Adobe InDesign CS2”…” - i don’t actually know why, but it just doesn’t work that way
but on the other hand
- the “tell controller…” can’t be outside of it because it needs to be run every time a story is finished - otherwise it would just have two states: 0% and 100% finished which somewhat undermines the very idea of it.
is there some kind of way to leave the “tell application…” clause just for the “tell controller…” line? or should i be trying to access the controller some other way?
could you help me please?
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